Technical Artist
Role Summary
Join SpAItial as a Technical Artist in London, where you'll create engaging visual content and prototypes for innovative AI models.
Key Responsibilities
- Attention. Own how SpAItial shows up on X, LinkedIn, and YouTube: the cadence, the craft of each post, and the audience it builds. Turn our models and prototypes into work people stop for and share.
- Video. Direct, shoot, and cut our films, from short-form pieces made for social to launch films and showreels.
- Prototypes. Build interactive 3D prototypes in Three.js, including Gaussian splat scenes and AR and XR on headsets and phones, and take an idea to something clickable in days. Unreal is welcome for heavier real-time work.
- Creative community. Engage designers, architects, technical artists, and spatial computing practitioners, and help run creative partner programs, workshops, and jams.
- Technical art. Craft beautiful artefacts from our models, designing camera paths, lighting, and composition so a reconstruction reads as a finished piece rather than a research dump.
- Finishing. Composite, grade, and add VFX, and deliver the stills and sequences that make a result obvious in five seconds.
Minimum Requirements
At SpAItial, we are committed to creating a diverse and inclusive workplace. We welcome applications from people of all backgrounds, experiences, and perspectives. We are an equal opportunity employer and ensure all candidates are treated fairly throughout the recruitment process.
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- 3+ years of professional experience in technical art, VFX, real-time 3D, creative technology, or a similar role.
- A track record of building an audience. You have grown a following by publishing your own films, stills, or demos, and you can shoot, cut, and post short-form video at a weekly cadence without a studio behind you.
- A portfolio of things you made yourself, publicly visible. We will spend more time on your films, stills, and prototypes than on your CV.
- Technical-artist craft on 3D content. You can take a scene or a splat and turn it into a finished artefact through camera, lighting, composition, and look development.
- VFX know-how, including compositing, motion graphics, grading, and shot finishing in tools such as After Effects, Nuke, Fusion, Blender, or Houdini.
- Able to prototype in Three.js well enough to ship an interactive 3D demo without a hand-off. Experience in Unreal is a strong plus.
- High ownership and comfortable with ambiguity. You will be the first person in this role and you will define it.
- An audience that already overlaps ours, in 3D, spatial computing, VFX, or creative technology.
- Hands-on AR, XR, or headset work: WebXR, native mobile AR, or spatial computing on Vision Pro or Quest.
- Familiarity with Gaussian splats, photogrammetry, or other captured 3D representations.
- A background in design, architecture, industrial design, animation, or VFX, or another discipline that trains you to think spatially and in shots.
- Strong visual design across typography, layout, colour, and motion, applied to web, decks, and launch materials.
- Experience contributing to a brand identity, including type and motion systems.
- Experience running community programs, hackathons, or creator partnerships.
Eligibility Criteria
Applicants are encouraged to showcase their portfolios, but specific eligibility criteria for international candidates are not mentioned.
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